Wee Mon Muggins
- Project Type: Team Project
- Engine: Unity
- Role: Level Designer & Programmer
- Focus: Narrative Design, Environmental Storytelling
Overview
Wee Mon Muggins is a narrative-driven exploration game where players return home to find it overtaken by hostile forces. The experience emphasises scale, pacing, and environmental storytelling.
My Contributions
- Designed and implemented playable spaces
- Sole level and lighting designer
- Created the camera and controller system
- Contributed to pacing and exploration flow
- Implemented gameplay interactions
- Collaborated across narrative, art, and audio disciplines
Outcomes & Learnings
- Environmental storytelling benefits from restraint
- Scale strongly affects emotional tone