3rd Law 2D
- Project Type: Solo Prototype
- Engine: Unity
- Focus: Recoil-Based Movement, Local PvP
Overview
3rd Law 2D is a local two-player arcade prototype where recoil is the only form of movement. Both players operate under identical constraints, emphasising skill and spatial awareness.
Design Intent
- How does recoil-based movement behave in a competitive PvP environment?
Outcomes & Learnings
- PvP amplifies readability issues
- Symmetry is essential for fairness
- Inertia-based aiming rewards anticipation
Links