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Project Type: Master’s Research Project (Solo)
Engine: Unity 6
Platform: Virtual Reality, PCVR
Focus: Affective UI/ UX and Onboarding, Player Perception, Germane Load, Emotional Realism, Voice Interaction, Accessibility
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BrainDance is a solo-developed VR prototype created as part of a University research project at Abertay. The experience is designed as a training tool for medical professionals to show first hand how people interpret social situations under conditions of uncertainty and misaligned perception, using voice-driven interaction and experiential gameplay rather than traditional mechanics.
The project is not a therapeutic tool, but an exploratory design exercise that sits adjacent to reflective and empathetic game design.
The central research question was:
The experience was designed to: