BrainDance

<aside> 🎮

Project Type: Master’s Research Project (Solo)

Engine: Unity 6

Platform: Virtual Reality, PCVR

Focus: Affective UI/ UX and Onboarding, Player Perception, Germane Load, Emotional Realism, Voice Interaction, Accessibility

</aside>


Overview

BrainDance is a solo-developed VR prototype created as part of a University research project at Abertay. The experience is designed as a training tool for medical professionals to show first hand how people interpret social situations under conditions of uncertainty and misaligned perception, using voice-driven interaction and experiential gameplay rather than traditional mechanics.

The project is not a therapeutic tool, but an exploratory design exercise that sits adjacent to reflective and empathetic game design.


My Role


Design Intent

The central research question was:

The experience was designed to: