3RD LAW (VR)
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Project Type: Team VR Project
Engine: Unreal Engine 5
Platform: PC VR
Focus: VR Locomotion Design, Player Comfort, Spatial Navigation
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Overview
3RD LAW (VR) is a virtual reality action prototype that explores recoil-based locomotion in zero-gravity environments. Players physically handle weapons and use recoil to propel themselves through a massive cargo spaceship.
The project builds on earlier recoil-movement experiments, translating the mechanic into a fully embodied VR experience.
My Role
- Game Designer & Level Designer
- Contributed to recoil-based VR locomotion design and tuning
- Designed and implemented navigable spaceship spaces
- Focused on player readability and spatial orientation in zero gravity
- Collaborated with programmers and artists to balance comfort and intensity
Design Intent
- How can recoil-based movement be made comfortable, readable, and intentional in VR?
Key goals:
- Preserve physicality without inducing disorientation
- Support spatial awareness in large zero-gravity environments
- Integrate comfort systems directly into the design