HotShot
- Project Type: Solo Prototype
- Engine: Unity
- Focus: Movement Design, Arcade Systems
- Duration: Short-form experimental project
Overview
HotShot is a fast-paced arcade prototype built in Unity that explores recoil as the primary form of player movement.
Each run lasts approximately 10–15 seconds, encouraging rapid iteration and repeat play.
Design Intent
- How can recoil-based movement feel chaotic without becoming frustrating?
The project focuses on:
- Movement driven entirely by player actions
- Short, repeatable play sessions
- Subtle systemic assistance rather than direct restriction
Key Mechanics
Recoil-Based Movement
Shooting is the only form of movement.