We Are Souls
- Project Type: Game Jam Prototype (4 Days)
- Engine: Unity
- Genre: First-Person Survival / Physical Comedy
- Team Size: Small Team Project
Overview
We Are Souls is a first-person survival prototype created during a 4-day game jam (1 day planning, 3 days execution). The game focuses on physical interaction and comedic tone, placing the player in a world overrun by small but aggressively determined creatures known as “souls”.
The core experience revolves around grabbing, swinging, throwing, and using enemies as improvised tools, turning attempted intimidation into absurd slapstick.
My Role
- Character Texturing & Visual Contribution
- Created character textures for the enemy “souls”
- Supported visual readability and expressive character design
- Worked closely with modelling and programming to ensure textures supported animation and tone
- Contributed to maintaining a consistent visual identity under tight time constraints
Design Focus
- Physical Comedy Through Interaction
- Enemies are designed to be manipulated directly by the player, encouraging playful experimentation.
- Tone Through Character Design
- Visual style reinforces the contrast between perceived threat and actual absurdity.
- Readable, Immediate Feedback
- Exaggerated reactions and audio cues support moment‑to‑moment clarity.
Process
- Rapid planning and scope definition during jam setup day