We Are Souls


Overview

We Are Souls is a first-person survival prototype created during a 4-day game jam (1 day planning, 3 days execution). The game focuses on physical interaction and comedic tone, placing the player in a world overrun by small but aggressively determined creatures known as “souls”.

The core experience revolves around grabbing, swinging, throwing, and using enemies as improvised tools, turning attempted intimidation into absurd slapstick.


My Role


Design Focus


Process