Wrong Floor (…bitch)
- Project Type: Solo Horror Prototype
- Engine: Unity
- Focus: Psychological Horror, Player Tension
Overview
Wrong Floor (…bitch) is a short-form horror experience set inside a descending elevator. The project explores confined-space tension, anticipation, and limited player agency.
Design Intent
- How can sustained pressure be created without relying on constant jumpscares?
The experience focuses on:
- Anticipation over reaction
- Escalating threat through environment
- Vulnerability through restricted agency
Outcomes & Learnings
- Restricting agency can increase engagement
- Confined spaces amplify tension
- Tone consistency is critical in horror design