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Game Designer | Unity, Unreal Engine & VR | Movement, Systems & Player Experience
Graduate game designer focused on movement-driven gameplay, player perception, and experiential design across arcade, VR, and narrative projects.
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3RD LAW (VR)
Unreal Engine 5 / VR Locomotion
A VR action prototype exploring recoil-based movement, player comfort, and zero-gravity navigation through iterative development.
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Unity / VR Research Prototype
A Masterโs research VR experience exploring perception, uncertainty, and social consequence through voice-driven interaction and professional-focused UI/UX.
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Unity / Narrative Exploration (Team Project)
A collaborative exploration game focused on environmental storytelling, pacing, and scale.
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Unity / Local PvP Prototype
A two-player prototype exploring recoil-driven movement and inertia-based aiming in competitive play.
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Selected examples of level design work focusing on spatial flow, cameraโled gameplay, player perception, and iteration.
โ View Level Design Breakdowns
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Unity / Arcade Prototype
A short-session Unity prototype exploring recoil-based movement and subtle systemic player correction.
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Unity / Psychological Horror
A short-form horror experience exploring confined spaces, escalating threat, and player vulnerability.
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Unity / Game Jam Prototype
A 4-day jam project focused on physical comedy, expressive character design, and chaotic first-person interaction.
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Unity / Game Jam Prototype
A 2-day game jam experiment that introduced recoil-based movement, later expanded into 3rd Law 2D.
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