<aside> ๐ŸŽฎ

Game Designer | Unity, Unreal Engine & VR | Movement, Systems & Player Experience

Graduate game designer focused on movement-driven gameplay, player perception, and experiential design across arcade, VR, and narrative projects.

</aside>

Featured Projects

Copilot_20260513_010121.png

ChatGPT Image Apr 2, 2025, 11_47_02 PM.png

Copilot_20260513_013043.png

Copilot_20260513_013939.png

<aside> ๐Ÿค–

3RD LAW (VR)

Unreal Engine 5 / VR Locomotion

A VR action prototype exploring recoil-based movement, player comfort, and zero-gravity navigation through iterative development.

โ†’ View Project

</aside>

JQKmU6.png

GQSpz0.png

<aside> ๐Ÿค–

BrainDance

Unity / VR Research Prototype

A Masterโ€™s research VR experience exploring perception, uncertainty, and social consequence through voice-driven interaction and professional-focused UI/UX.

โ†’ View Project

</aside>

<aside> ๐Ÿค–

Wee Mon Muggins

Unity / Narrative Exploration (Team Project)

A collaborative exploration game focused on environmental storytelling, pacing, and scale.

โ†’ View Project

</aside>

<aside> ๐Ÿค–

3rd Law 2D

Unity / Local PvP Prototype

A two-player prototype exploring recoil-driven movement and inertia-based aiming in competitive play.

โ†’ View Project

</aside>

<aside> ๐Ÿ‘ท๐Ÿฝโ€โ™‚๏ธ

Examples of level design

Selected examples of level design work focusing on spatial flow, cameraโ€‘led gameplay, player perception, and iteration.

โ†’ View Level Design Breakdowns

</aside>

More Projects & Game Jams

<aside> ๐ŸŽฏ

HotShot

Unity / Arcade Prototype

A short-session Unity prototype exploring recoil-based movement and subtle systemic player correction.

โ†’ View Project

</aside>

<aside> ๐Ÿ‘ป

Wrong Floor (โ€ฆbitch)

Unity / Psychological Horror

A short-form horror experience exploring confined spaces, escalating threat, and player vulnerability.

โ†’ View Project

</aside>

<aside> ๐Ÿ•น๏ธ

We Are Souls

Unity / Game Jam Prototype

A 4-day jam project focused on physical comedy, expressive character design, and chaotic first-person interaction.

โ†’ View Project

</aside>

<aside> ๐Ÿš€

Rocket Science

Unity / Game Jam Prototype

A 2-day game jam experiment that introduced recoil-based movement, later expanded into 3rd Law 2D.

โ†’ View Project

</aside>


Tools & Skills

Primary

Secondary


Contact